Game+Resources

**This page contains resources related to educational gaming, including good examples to share.**
//**General resources**//
 * [|Gaming, cognition, and education] [Scott McLeod]
 * [|Innovate special issue on gaming in education]
 * Power Up - a video games in education wiki
 * [|Games in Education Video] (Orange County Department of Education)

//**Educational gaming web sites**// //**/ blogs**//
 * [|Education Arcade]
 * [|Social Impact Games]
 * [|Serious Games Initiative]
 * [|GamesParentsTeachers]
 * [|Math Games]
 * [|EdGames blog]
 * [|Having Fun is a Good Thing: Video Games in Education]

//**Books**//
 * Gee, //[|What video games have to teach us about learning and literacy]//
 * //Gee,// [|Why Video Games are Good for Your Soul: Pleasure and Learning]== ==
 * Prensky, //[|Don't bother me Mom - I'm learning!]//
 * Shaffer, //[|How computer games help children learn]//
 * See also a [|reference list] from a dissertation on the topic.











[|SPORE] Create civilizations from cells.

Multimedia Gaming Incredible resource from Sheryl Nussbaum-Beach

[|Teaching Educational Games Resources] Tons of resources here!

[|Educational Games Research Blog] [|The Top 10 Free Educational Video Games]

//[|Augmented Reality Helps Kids Learn]// From eSchool News 01-07 //"//Researchers at Harvard, MIT, and the University of Wisconsin at Madison have developed a project that uses "augmented reality" to teach students math and literacy skills. The project involves teams of students gathering data on handheld computers to explain why aliens have landed, and in the process students "interview" virtual characters they encounter at certain GPS hot spots. The researchers say the project holds great potential for engaging students and teaching high-level skills."

04-08-08 eSchool News [|Students Want More Use of Gaming Technology] Results from Project Tomorrow's annual Speak Up survey reveal a disconnect between students', adults' views on technology in schools

03-08 T.H.E. Journal [|Chicago Adopts Gaming for After School Math Programs] "Gaming software supports the teaching of algebra and pre-algebra."

02-08 Edutopia [|Programming: The New Literacy]

05-19-06 USA Today [|Movement Aims to Get Serious About Games]

[|Department of Defense Game Developers Community]

[|Educause: Games and Gaming] A wonderful resource.

[|Free Online Games Develop ESL Students' Language Skills] From Technology and Learning 01-01-08

[|GAMBIT] "...the Singapore-MIT Games Lab that works closely with the Education Arcade, has released it's first round of video games. Developed over the summer by a group of 40+ Singaporean and MIT students, the half dozen experimental games all have different research goals."

[|Games for Learning: Solution de Jour] From EdTech

[|Games in Education] [video 22 minutes] The video includes interviews with Jim Gee, Clark Aldrich, and Henry Jenkins.

[|Games and Education Blog Archive] From Educational Technology and Life. Mark Wagner

[|Games: Parents and Teachers] [|Teachers Using Games]
 * ALSO SEE**

[|Game School to Open in NYC in 2009] from Gamelab: Institute of Play

[|Lifelong Kindergarten] at MIT "Sowing the seeds for a more creative society. We develop new technologies that, in the spirit of the blocks and fingerpaint of kindergarten, expand the range of what people can design, create, and learn."

//[|Movement Aims to Get Serious About Games]// USA Today 05-19-06

[|NetLogo] "**NetLogo** is a programmable modeling environment for simulating natural and social phenomena. It was authored by Uri Wilensky in 1999 and is in continuous development at the Center for Connected Learning and Computer-Based Modeling. **NetLogo** lets students open simulations and "play" with them, exploring their behavior under various conditions. It is also an authoring environment which enables students, teachers and curriculum developers to create their own models. NetLogo is simple enough that students and teachers can easily run simulations or even build their own. And, it is advanced enough to serve as a powerful tool for researchers in many fields."

[|New Research Lab Advances Educational Gaming] 12-14-07 eSchool News "Parsons design school teams up with Games for Change to create, study digital learning games and simulations "

[|No Gamer Left Behind] Video from Edutopia

[|Peacemaker Game] "PeaceMaker challenges you to succeed as a leader where others have failed. Experience the joy of bringing peace to the Middle East or the agony of plunging the region into disaster. PeaceMaker will test your skills, assumptions and prior knowledge. Play it and you will never read the news the same way again." Winner of USC's Public Diplomacy Games Content.

PowerUp: Video Games in Education From Educational Technology and Life. Mark Wagner

[|Programming: The New Literacy] From Edutopia, Article by Marc Prensky

[|SCRATCH] Imagine. Program. Share. From MIT. Pretty cool! "Tile-based visual programming environment and toolkit, lets kids make games, animated stories, interactive art, and share with others on the Net." ALSO SEE [|Scratch in the Classroom (Part 3 of 3)] From Kent Chestnut's blog.

From Wikipedia "Scratch is an interpreted dynamic visual programming language based on and implemented in Squeak. Being dynamic lets code be changed even as programs are running. It has the goal of teaching programming concepts to children and letting them create games, videos, and music. It can be downloaded for free and is being used in a wide variety of in-school and after-school settings around the world. Scratch's name refers to the turntablist technique of scratching, and refers to both the language and its implementation. Scratch is being developed by a small team of researchers in the Lifelong Kindergarten Group at the MIT Media Lab.[1]"

01-21-08 NPR [|Surgery Trainees Warm Up Using Video Games] "A study involving eight doctors in training showed trainee surgeons who played Nintendo Wii before going into a virtual surgery training test performed almost 50 percent better on the exam."

[|Serious Games] "The Serious Games Initiative is focused on uses for games in exploring management and leadership challenges facing the public sector. Part of its overall charter is to help forge productive links between the electronic game industry and projects involving the use of games in education, training, health, and public policy."

[|Social Impact Games]

[|The Education Arcade] "**...**explores games that promote learning through authentic and engaging play. TEA's research and development projects focus both on the learning that naturally occurs in popular commercial games, and on the design of games that more vigorously address the educational needs of players."

[|The Top 10 Free Educational Video Games]

[|TwitchSpeed] The Digital Game-Based Learning Portal.

[|Video Games' New Frontier: The Visually Impaired] CNN 09-02-07

//[|World of Borecraft: Never play a video game that's trying to teach you something].// Salon June 27, 2007. Contributed by Scott Bowman.

//[|You Play World of Warcraft? You're Hired!]// WIRED. April 2006